Mastering Kiting In Tower Rush

De Les Pèlerins de Torus
Révision datée du 23 juillet 2026 à 00:27 par MarcoPegues08 (discussion | contributions)
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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.

The Most Important Placement

This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.


If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.

The Ice Golem is the undisputed king of kiting.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking.
The Ultimate Distraction

You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.

Unit Control MethodExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it
The Psychological Impact

Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.


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