The Rock-Paper-Scissors Strategy In Tower Rush

De Les Pèlerins de Torus


The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"

Never build a deck with only one side of the triangle.Reaction time matters.Spells are the ultimate wildcards.
Exploiting the Rules

If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You are no longer playing the cards on the screen; you are playing the player behind the screen.

PlaystyleThe LogicSpell BaitingIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersPerfect DefenseAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
The Evolution of Balance

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.


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