The Rock-Paper-Scissors Strategy In Tower Rush
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Core Mechanics
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sometimes, playing into a counter is necessary to fix your hand.
Advanced Baiting and Archetypes
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
Troop TypeWhat it BeatsThe CounterThe HordeHigh DPS single-target tanks, Princes, P. For those who have any kind of concerns concerning in which and also tips on how to use tower rush, you'll be able to e mail us on the website. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Know your counters, track their spells, and execute your trades perfectly.