<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="fr">
	<id>https://www.cleauxfees.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=The_Best_Spells_In_Tower_Rush</id>
	<title>The Best Spells In Tower Rush - Historique des versions</title>
	<link rel="self" type="application/atom+xml" href="https://www.cleauxfees.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=The_Best_Spells_In_Tower_Rush"/>
	<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;action=history"/>
	<updated>2026-07-23T03:18:46Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=18202&amp;oldid=prev</id>
		<title>BuckU297249 le 21 juillet 2026 à 18:24</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=18202&amp;oldid=prev"/>
		<updated>2026-07-21T18:24:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 21 juillet 2026 à 20:24&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High-Damage Spells&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your opponent perfectly defends your ground pushes all game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your heavy spell is your only remaining win condition &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sudden death&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do not use 6 elixir to kill a single 4-elixir unit&lt;/del&gt;.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Only cast it when the enemy unit is stationary, or lead your target perfectly.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cheap Magic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cards like The Log&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Snowball, and Arrows are the primary tools for rapid swarm removal and fixing your hand rotation&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic TypeBest Used ForExamplesSmall &lt;/del&gt;Swarm Clear (2-3 Elixir)Instantly killing cheap swarms for a positive trade and quickly cycling the deckThe Log, Zap, ArrowsUtility / Displacement (1-3 Elixir)Physically moving enemy units to group them up for splash damage or pulling them to the King towerTornado, Freeze, Clone&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decks that run only &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell are easily countered by 'Bait' strategies&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfectly cover the weaknesses of your primary win condition&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have any kind of queries about in which along with how &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campusbiasharaclub&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read-blog&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26670_designing-the-ultimate-base-in-tower-rush.html &lt;/del&gt;tower rush]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you possibly can contact us in &lt;/del&gt;our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web-&lt;/del&gt;site.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Heavy Hitters: Nuking the Arena&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spells—such as Fireball, Poison, Rocket&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtime&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wait for the clump&lt;/ins&gt;.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Only cast it when the enemy unit is stationary, or lead your target perfectly.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Rotational Spells&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complementing your heavy nuke&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your deck must feature at least one (often two) 'small' spells&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costing 2 or 3 elixir&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell CategoryPrimary FunctionTop ChoicesSmall &lt;/ins&gt;Swarm Clear (2-3 Elixir)Instantly killing cheap swarms for a positive trade and quickly cycling the deckThe Log, Zap, ArrowsUtility / Displacement (1-3 Elixir)Physically moving enemy units to group them up for splash damage or pulling them to the King towerTornado, Freeze, Clone&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A well-balanced deck almost always features exactly two spells: one heavy/medium for structure removal, and &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small for swarm control&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Golem is weak &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inferno Towers, bring Lightning and Zap&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adored this short article and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would such as to get additional facts concerning &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aws-poc&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xpresso.ai&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gitlab&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levihuman2959 &lt;/ins&gt;tower rush] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kindly check out &lt;/ins&gt;our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/ins&gt;site.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BuckU297249</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=15641&amp;oldid=prev</id>
		<title>MarcoPegues08 le 18 juillet 2026 à 15:24</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=15641&amp;oldid=prev"/>
		<updated>2026-07-18T15:24:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 18 juillet 2026 à 17:24&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct combination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells is arguably the most critical &lt;/del&gt;deck&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-building decision you will make&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they dictate &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to finish games and secure positive trades&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Heavy Hitters: Nuking the Arena&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spells—such as Fireball&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison, Rocket, and Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtime&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocket &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning requires three distinct targets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve maximum value&lt;/del&gt;.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Only cast it when the enemy unit is stationary, or lead your target perfectly.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Rotational Spells&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cards like The Log, Zap, Giant Snowball, and Arrows are the primary tools for rapid swarm removal and fixing your hand rotation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell CategoryBest &lt;/del&gt;Used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ForThe CardsSmall &lt;/del&gt;Swarm Clear (2-3 Elixir)Instantly killing cheap swarms for a positive trade and quickly cycling the deckThe Log, Zap, ArrowsUtility / Displacement (1-3 Elixir)Physically moving enemy units to group them up for splash damage or pulling them to the King towerTornado, Freeze, Clone&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run only one spell are easily countered by 'Bait' strategies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choose your spells to perfectly cover the weaknesses of your primary win condition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved this post and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would like to receive more info relating to &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arkproject&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top/jeniferbastyan &lt;/del&gt;tower rush] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generously visit &lt;/del&gt;our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While troops and buildings form &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical foundation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;deck, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells represent &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct, unblockable influence over the battlefield&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High-Damage Spells&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your opponent perfectly defends your ground pushes all game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your heavy spell is your only remaining win condition &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sudden death&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do not use 6 elixir &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill a single 4-elixir unit&lt;/ins&gt;.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Only cast it when the enemy unit is stationary, or lead your target perfectly.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cheap Magic&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cards like The Log, Zap, Giant Snowball, and Arrows are the primary tools for rapid swarm removal and fixing your hand rotation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic TypeBest &lt;/ins&gt;Used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ForExamplesSmall &lt;/ins&gt;Swarm Clear (2-3 Elixir)Instantly killing cheap swarms for a positive trade and quickly cycling the deckThe Log, Zap, ArrowsUtility / Displacement (1-3 Elixir)Physically moving enemy units to group them up for splash damage or pulling them to the King towerTornado, Freeze, Clone&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run only one spell are easily countered by 'Bait' strategies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choose your spells to perfectly cover the weaknesses of your primary win condition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have any kind of queries about in which along with how &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campusbiasharaclub&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/read-blog/26670_designing-the-ultimate-base-in-tower-rush&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html &lt;/ins&gt;tower rush]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you possibly can contact us in &lt;/ins&gt;our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web-site&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarcoPegues08</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=14200&amp;oldid=prev</id>
		<title>PhilipPortillo le 16 juillet 2026 à 09:08</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=14200&amp;oldid=prev"/>
		<updated>2026-07-16T09:08:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 16 juillet 2026 à 11:08&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While troops and buildings form &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical foundation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;deck, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells represent &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct, unblockable influence over the battlefield&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A perfectly timed &lt;/del&gt;spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can save &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crumbling defense or guarantee that your primary attacker connects with the enemy tower&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Heavy Hitters: Nuking the Arena&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your opponent perfectly defends your ground pushes all game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your heavy spell is your only remaining win condition &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sudden death&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fireball is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Never &lt;/del&gt;cast &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a heavy spell on a lone &lt;/del&gt;enemy unit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a life-&lt;/del&gt;or&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-death defense.Memorize the exact crown tower damage of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy spell.If they are playing 'Spell Bait', do not use your heavy spell on their weak swarms&lt;/del&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complementing your heavy nuke&lt;/del&gt;, your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costing 3 elixir, sit in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle; they lack special utility effects (like stun or knockback) but offer a massive radius and enough damage to kill tougher swarms like Minions and Archers&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ToolBest &lt;/del&gt;Used ForThe &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CardsHeavy Nukes &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;Elixir)Instantly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroying massive clumped pushes or finishing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower from 500+ healthRocket&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LightningMedium Area Denial &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;Elixir)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killing mid-health support &lt;/del&gt;units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Wizards/Musketeers) and countering Spawner buildingsFireball&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison&lt;/del&gt;&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A well-balanced deck almost always features exactly two spells: &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy/medium for structure removal, and one small for swarm control&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your magic is &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most reliable weapon; wield it with absolute precision&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you loved this post and you would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to receive more info &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;git&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lucas-michel&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr/deandremenende&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower-rush2290/wiki/Dealing-with-Tilt-and-Frustration-in-Tower-Rush &lt;/del&gt;tower rush] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i implore you to &lt;/del&gt;visit our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web-page&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct combination &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells is arguably the most critical &lt;/ins&gt;deck&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-building decision you will make&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they dictate &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to finish games and secure positive trades&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, missing a heavy &lt;/ins&gt;spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the single fastest way to lose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match, instantly putting you at a massive elixir disadvantage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Heavy Hitters: Nuking the Arena&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spells—such as Fireball, Poison, Rocket&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtime&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocket and Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower simultaneously&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning requires three distinct targets to achieve maximum value.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Only &lt;/ins&gt;cast &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it when the &lt;/ins&gt;enemy unit is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stationary, &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target perfectly&lt;/ins&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cards like The Log, Zap, Giant Snowball&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Arrows are the primary tools for rapid swarm removal and fixing &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand rotation&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Log is unparalleled for ground control&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;providing crucial knockback that resets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;momentum of charging units&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell CategoryBest &lt;/ins&gt;Used ForThe &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CardsSmall Swarm Clear &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2-3 &lt;/ins&gt;Elixir)Instantly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing cheap swarms for a positive trade and quickly cycling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deckThe Log, Zap&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ArrowsUtility / Displacement &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-3 &lt;/ins&gt;Elixir)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physically moving enemy &lt;/ins&gt;units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to group them up for splash damage or pulling them to the King towerTornado, Freeze&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clone&lt;/ins&gt;&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decks that run only &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell are easily countered by 'Bait' strategies&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose your spells to perfectly cover the weaknesses of &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary win condition&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case &lt;/ins&gt;you loved this post and you would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/ins&gt;to receive more info &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relating to &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arkproject&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jeniferbastyan &lt;/ins&gt;tower rush] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generously &lt;/ins&gt;visit our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PhilipPortillo</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=14196&amp;oldid=prev</id>
		<title>OlivaBarrow9 le 16 juillet 2026 à 08:43</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=14196&amp;oldid=prev"/>
		<updated>2026-07-16T08:43:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 16 juillet 2026 à 10:43&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This comprehensive guide explores &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different categories of magic and how to select the perfect spells to complement your specific win condition&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Enders&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every viable competitive deck must include at least one '&lt;/del&gt;heavy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;' or 'medium' damage &lt;/del&gt;spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, typically costing between 4 and 6 elixir&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning requires three distinct targets to achieve maximum value.Poison creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone of area denial.Missing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocket &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catastrophic 6&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elixir loss&lt;/del&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cards like The Log&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Snowball, and Arrows are the primary tools for rapid swarm removal and fixing your hand rotation&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zap &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bats&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic TypeBest &lt;/del&gt;Used ForThe CardsHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Portfolio&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decks that run only &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell are easily countered by 'Bait' strategies&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Golem is weak to Inferno Towers, bring Lightning and Zap&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short article &lt;/del&gt;and you would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquire far &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information relating to &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mestate&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;author&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staciemedders3&lt;/del&gt;/ tower rush] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kindly &lt;/del&gt;visit our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/del&gt;web page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A perfectly timed spell can save a crumbling defense or guarantee that your primary attacker connects with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy tower&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Hitters: Nuking the Arena&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your opponent perfectly defends your ground pushes all game, your &lt;/ins&gt;heavy spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is your only remaining win condition in sudden death&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Never cast &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy spell on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lone enemy unit unless it &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life-or&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death defense.Memorize the exact crown tower damage of your heavy spell.If they are playing 'Spell Bait', do not use your heavy spell on their weak swarms&lt;/ins&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complementing your heavy nuke&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your deck must feature at least one (often two) 'small' spells&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costing 2 or 3 elixir&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrows, costing 3 elixir, sit in the middle; they lack special utility effects (like stun or knockback) but offer a massive radius &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough damage to kill tougher swarms &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minions and Archers&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ToolBest &lt;/ins&gt;Used ForThe CardsHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perfect Synergy&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A well-balanced deck almost always features exactly two spells: one heavy/medium for structure removal, and &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small for swarm control&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your magic is &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most reliable weapon; wield it with absolute precision&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post &lt;/ins&gt;and you would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;info about &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;git&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lucas-michel.fr&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deandremenende&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower-rush2290&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiki/Dealing-with-Tilt-and-Frustration-in-Tower-Rush &lt;/ins&gt;tower rush] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i implore you to &lt;/ins&gt;visit our web&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OlivaBarrow9</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=11019&amp;oldid=prev</id>
		<title>CindiBronner le 13 juillet 2026 à 02:29</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=11019&amp;oldid=prev"/>
		<updated>2026-07-13T02:29:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 13 juillet 2026 à 04:29&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A perfectly timed spell can save a crumbling defense or guarantee that &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary attacker connects with the enemy tower&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spells—such as Fireball, Poison, Rocket&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage in overtime&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocket &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Always wait until they place a second unit nearby &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize your &lt;/del&gt;value.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must know exactly when you can 'spell out' the tower to win the game&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Save it for their primary defensive anchor or support units&lt;/del&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complementing your heavy nuke&lt;/del&gt;, your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell CategoryBest &lt;/del&gt;Used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ForExamplesSmall Swarm Clear &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2-3 &lt;/del&gt;Elixir)Instantly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing cheap swarms for a positive trade and quickly cycling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deckThe Log, Zap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ArrowsUtility / Displacement &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-3 &lt;/del&gt;Elixir)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physically moving enemy &lt;/del&gt;units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to group them up for splash damage or pulling them to the King towerTornado&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freeze, Clone&lt;/del&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perfect Synergy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three spells (Triple Spell) &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly potent on defense but often lack the troop presence to mount a serious attack&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If your Golem is weak to Inferno Towers, bring Lightning and Zap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have any concerns pertaining &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which and how &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rilezzz.com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read-blog&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26252_how-to-play-tower-rush-on-a-budget-f2p-guide.html &lt;/del&gt;tower rush]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can contact us at &lt;/del&gt;our web page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While troops and buildings form the physical foundation of your deck, spells represent your direct, unblockable influence over the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific win condition&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every viable competitive deck must include at least one 'heavy' or 'medium' damage spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typically costing between 4 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 elixir&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning requires three distinct targets &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve maximum &lt;/ins&gt;value.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison creates a zone of area denial&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missing a Rocket is a catastrophic 6-elixir loss&lt;/ins&gt;.&amp;lt;br&amp;gt;The Rotational Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cards like The Log, Zap, Giant Snowball&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Arrows are the primary tools for rapid swarm removal and fixing &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand rotation&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic TypeBest &lt;/ins&gt;Used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ForThe CardsHeavy Nukes &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;Elixir)Instantly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroying massive clumped pushes or finishing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower from 500+ healthRocket&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LightningMedium Area Denial &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;Elixir)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killing mid-health support &lt;/ins&gt;units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Wizards/Musketeers) and countering Spawner buildingsFireball&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison&lt;/ins&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Portfolio&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one spell &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily countered by 'Bait' strategies&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If your Golem is weak to Inferno Towers, bring Lightning and Zap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved this short article and you would like &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquire far more information relating &lt;/ins&gt;to [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mestate&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us/author&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staciemedders3&lt;/ins&gt;/ tower rush] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kindly visit &lt;/ins&gt;our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/ins&gt;web page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CindiBronner</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=10453&amp;oldid=prev</id>
		<title>MarcoPegues08 le 12 juillet 2026 à 11:03</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=10453&amp;oldid=prev"/>
		<updated>2026-07-12T11:03:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 12 juillet 2026 à 13:03&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct combination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells is arguably the most critical &lt;/del&gt;deck&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-building decision you will make&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they dictate &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to finish games and secure positive trades&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, missing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy spell is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single fastest way to lose a match, instantly putting you at a massive elixir disadvantage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every viable competitive deck must include at least one 'heavy' or 'medium' damage spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typically costing between 4 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 elixir&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison provides identical total damage but spreads it out over several seconds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it the absolute hard&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counter &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continuous Spawner buildings or Graveyard spells&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning requires three distinct targets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve maximum &lt;/del&gt;value.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Casting &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensively prevents the opponent from safely playing swarms in that area &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several seconds.Practice the timing&lt;/del&gt;.&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small &lt;/del&gt;Spells&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Utility and Cycle&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because they are so cheap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can cast them frequently to clear out cheap distractions without ruining &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;economy&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CategoryPrimary FunctionTop ChoicesHeavy Nukes &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;Elixir)Instantly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroying massive clumped pushes or finishing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower from 500+ healthRocket&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LightningMedium Area Denial &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;Elixir)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killing mid-health support &lt;/del&gt;units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Wizards/Musketeers) and countering Spawner buildingsFireball&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison&lt;/del&gt;&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one spell &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily countered by 'Bait' strategies&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If your Golem is weak to Inferno Towers, bring Lightning and Zap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cherished this post as well as you would want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be given more information regarding &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;git&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260201&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xyz&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annettagriffit &lt;/del&gt;tower rush] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generously pay a visit to the webpage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While troops and buildings form &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical foundation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;deck, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells represent &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct, unblockable influence over the battlefield&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A perfectly timed spell can save &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crumbling defense or guarantee that your primary attacker connects with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy tower&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spells—such as Fireball, Poison, Rocket&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage in overtime&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Rocket and Lightning are incredibly expensive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;risk nukes; they must be used carefully &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Always wait until they place a second unit nearby &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize your &lt;/ins&gt;value.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must know exactly when you can 'spell out' the tower to win the game.Save &lt;/ins&gt;it for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their primary defensive anchor or support units&lt;/ins&gt;.&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rotational &lt;/ins&gt;Spells&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complementing your heavy nuke&lt;/ins&gt;, your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CategoryBest Used ForExamplesSmall Swarm Clear &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2-3 &lt;/ins&gt;Elixir)Instantly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing cheap swarms for a positive trade and quickly cycling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deckThe Log, Zap&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ArrowsUtility / Displacement &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-3 &lt;/ins&gt;Elixir)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physically moving enemy &lt;/ins&gt;units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to group them up for splash damage or pulling them to the King towerTornado, Freeze&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clone&lt;/ins&gt;&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three spells (Triple Spell) &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly potent on defense but often lack the troop presence to mount a serious attack&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If your Golem is weak to Inferno Towers, bring Lightning and Zap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have any concerns pertaining to in which and how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rilezzz&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read-blog/26252_how-to-play-tower-rush-on-a-budget-f2p-guide.html &lt;/ins&gt;tower rush]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can contact us at our web page&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff::1.12:old-9820:rev-10453 --&gt;
&lt;/table&gt;</summary>
		<author><name>MarcoPegues08</name></author>
	</entry>
	<entry>
		<id>https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=9820&amp;oldid=prev</id>
		<title>WilliemaeHause9 : Page créée avec « &lt;br&gt;Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.&lt;br&gt;&lt;br&gt;&lt;br&gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&lt;br&gt;&lt;br&gt;The Game Enders&lt;br&gt;&lt;br&gt;Every viable competitive deck must include at least one 'heavy' or 'medium' damage spell, typically costi... »</title>
		<link rel="alternate" type="text/html" href="https://www.cleauxfees.org/mediawiki/index.php?title=The_Best_Spells_In_Tower_Rush&amp;diff=9820&amp;oldid=prev"/>
		<updated>2026-07-11T14:23:44Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every viable competitive deck must include at least one &amp;#039;heavy&amp;#039; or &amp;#039;medium&amp;#039; damage spell, typically costi... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conversely, missing a heavy spell is the single fastest way to lose a match, instantly putting you at a massive elixir disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Enders&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every viable competitive deck must include at least one 'heavy' or 'medium' damage spell, typically costing between 4 and 6 elixir.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Poison provides identical total damage but spreads it out over several seconds, making it the absolute hard-counter to continuous Spawner buildings or Graveyard spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lightning requires three distinct targets to achieve maximum value.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Practice the timing.&amp;lt;br&amp;gt;The Small Spells: Utility and Cycle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because they are so cheap, you can cast them frequently to clear out cheap distractions without ruining your economy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell CategoryPrimary FunctionTop ChoicesHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison&amp;lt;br&amp;gt;The Perfect Synergy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decks that run only one spell are easily countered by 'Bait' strategies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If your Golem is weak to Inferno Towers, bring Lightning and Zap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you cherished this post as well as you would want to be given more information regarding [https://git.20260201.xyz/annettagriffit tower rush] generously pay a visit to the webpage.&lt;/div&gt;</summary>
		<author><name>WilliemaeHause9</name></author>
	</entry>
</feed>